Wipe mechanic (128 HP)ĭestroying all 4 pillars with orbs and having each player pick up one orb requires coordination and can be challenging to complete. If players are unable to reach the edge, Time Stop Potion will protect them from the final huge AOE. Only the far sides where Valtan has destroyed the pillars are safe. Everyone should spread out to avoid the initial small explosions, and then dodge to the far sides of the arena to avoid the final huge AOE. In between his charges, Valtan will jump off the arena and each player will be targeted by continuous explosions. It is essential to remove the armour stacks before reaching 128 HP. There are multiple pillars around the arena, so keep repeating until both armour stacks are removed. During the stun, the party leader uses a Corrosive Bomb, and then everyone uses Destruction Bombs and weak point skills. Everyone should position at the same pillar (usually the one at 3 o’clock) and dodge away when Valtan charges.Īfter the charge, Valtan gets briefly stunned. Immediately after joining the arena, Valtan does a spin attack and then prepares for a charge. To break his armour stacks, players need to make Valtan charge into a pillar and then use Destruction Bombs and Weak Point skills. Players will need to break his armour stacks, avoid the AOE explosion attack, and protect themselves from the last wipe mechanic. In Part 1, players are placed in a walled-off arena and Valtan has 2 armour stacks. Valtan Phase 2 Part 1 Guide (150 – 120 HP) In Phase 2, it is recommended to use Balthor twice at 128 and 15 HP, and Thirain once during the Ghost Phase. The sidereals are explained in our Phase 1 Complete Guide and are the exact same: Thirain, Wei, and Balthorr.
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